Dr John Levine

Senior Lecturer

Computer and Information Sciences


AI-based game design patterns
Treanor Mike, Zook Alexander, Eladhari Mirjam P, Togelius Julian, Smith Gillian, Cook Michael, Thompson Tommy, Magerko Brian, Levine John, Smith Adam
Proceedings of the 10th International Conference on the Foundations of Digital Games 2015 (FDG 2015), (2015)
Optimising plans using genetic programming
Westerberg C. Henrik, Levine John
Proceedings of the Sixth European Conference on Planning, (2014)
General video game playing
Levine John, Bates Congdon Clare, Ebner Marc, Kendall Graham, Lucas Simon M., Miikkulainen Risto, Schaul Tom, Thompson Tommy
Artificial and Computational Intelligence in GamesDagstuhl Follow-Ups, (2013)
Towards a video game description language
Ebner Marc, Levine John, Lucas Simon M., Schaul Tom, Thompson Tommy, Togelius Julian
Artificial and Computational Intelligence in GamesDagstuhl Follow-ups Vol 6, (2013)
Multidimensional Pareto optimization of touchscreen keyboards for speed, familiarity and improved spell checking
Dunlop Mark, Levine John
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 2669-2678, (2012)
Abstraction through clustering : complexity reduction in automated planning domains
Dicken L., Gregory P., Levine J.
International Journal of Data Mining, Modelling and Management Vol 4, pp. 123 - 137, (2012)

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