Dr John Levine

Senior Lecturer

Computer and Information Sciences


Towards a video game description language
Ebner Marc, Levine John, Lucas Simon M., Schaul Tom, Thompson Tommy, Togelius Julian
Artificial and Computational Intelligence in GamesDagstuhl Follow-ups Vol 6, (2013)
Multidimensional Pareto optimization of touchscreen keyboards for speed, familiarity and improved spell checking
Dunlop Mark, Levine John
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 2669-2678, (2012)
Abstraction through clustering : complexity reduction in automated planning domains
Dicken L., Gregory P., Levine J.
International Journal of Data Mining, Modelling and Management Vol 4, pp. 123 - 137, (2012)
Implicit Learning of Macro-Actions for Planning
Newton M. A. H., Levine J.
Proceedings of the 2010 conference on ECAI 2010, pp. 323-328, (2010)
Realtime execution of automated plans using evolutionary robotics
Thompson T., Levine J.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games (CIG 09), pp. 333-340, (2009)
Evolutionary-based learning of generalised policies for AI planning domains
Galea M., Humphreys D., Levine J., Westerberg H.
Proceedings of the 11th Annual conference on Genetic and evolutionary computation (GECCO '09), pp. 1195-1202, (2009)

more publications